MELDER
A RummiKub and Balatro inspired game.
Meld tiles. Stack relics. Multiply everything.
Melder fuses classic tile-melding — runs and sets, wilds, board rearrangement — with a Balatro-style roguelike engine: blinds, shops, and scores that go exponential when a build comes together.
Place tiles into runs and sets to bank Chips and Mult, then cash the whole board in one scoring play. Rearrange everything on the table between turns, splice wilds, and decide the run's core tension every hand: score now, or keep building and risk it all.
The run
- 9 antes, each with a Small, Big, and Boss blind — targets from 300 to 65,000+
- 15 boss blinds that break your rules: no drawing, no hand resets, colors disabled, and worse — hidden until the FIGHT card flips
- Run out of plays before the target and the run is over
The arsenal
- 128 relics that fire on every scoring play — retriggers, growth engines, economy, and pure ×Mult mayhem, sequenced left-to-right so order matters
- 58 consumables: permanent hand upgrades, one-turn power spikes, tile enhancements, and disruptive spirits
- 33 vouchers, tile enhancements, sigils, and shiny editions that stack into absurd combos
- 9 unlockable decks that rewrite your starting rules
The rest
- Every run is seeded — copy a seed from your profile and replay (or share) the exact same run
- Lifetime profile with records and run history
- Export/import your save — move between devices or browsers
- Plays in your browser, desktop or phone
- In active development — a Steam release is on the way. Feedback wanted: if something feels broken, unfair, or brilliant, leave a comment.
In active development — a Steam release is on they way. Feedback wanted: if something feels broken, unfair, or brilliant, leave a comment.
| Status | In development |
| Platforms | HTML5 |
| Author | MELDER |
| Genre | Card Game |
| Tags | balatro-like, deckbuilder, Roguelike, Score Attack, Singleplayer, tiles |
| Average session | About a half-hour |
| AI Disclosure | AI Assisted, Code, Graphics |






